About me
from Slovakia
studied in Japan
based in Bratislava
likes music & tea
they/them
studied in Japan
based in Bratislava
likes music & tea
they/them


Software
- Autodesk Maya
- Autodesk 3DS Max
- Autodesk Mudbox
- Adobe Creative Suite
- Adobe AfterEffects
- Substance Painter
- Blender
- Unity
Professional history
FREELANCE GRAPHIC ARTIST
Mar 2023 - ongoing
Bratislava, SR. Freelance 3D artist creating game-ready environment assets optimized for real time performance in Prism3D Engine, in-house game engine of SCS Software. Published work in American Truck Simulator DLC Iowa, DLC Missouri. Freelance illustrator creating visually striking illustration, stickers and commissioned art for private clients, participating in art fairs.Game Artist
Aug 2021 - Mar 2023
Berlin, DE. Created game-ready 3D assets for mobile crafting game Idle Vikings. Real time rendered in Unity engine, low poly, cartoon style - characters, environment, props. Also provided concept art, rigging, GUI, marketing images, some particle effects and animations.3D ARTIST
Oct 2018 - Nov 2019
Tokyo, JP. In house artist for DeNA Games Tokyo. Produced 3D assets for a beloved mobile app game Super Gundam Royale (2015-2021). Pre-rendered assets included models, in-game content and key animation. Directed a small team of designers as a lead.3D MODELLING ARTIST
Apr 2017 - Mar 2018
Kyoto, JP. In house artist for animation studio Graphinica Kyoto. Hard-surface modelling specialist working on both pre-rendered high and low-poly environments, characters and props, for use in cinema and TV. Published titles include Girls und Panzer das Finale Part 1, Drifters, Juni Taisen: Zodiac War.
Press

CG WORLD March 2018